PLAYISM GAME SHOW

Taking Indie Games into the Next Generation.

There are games created by one person – or by small teams – simply because the creators wanted to. They are created because of the passion of these people towards their art. This passion is not something that can be imitated with huge budgets and large teams; it is something altogether unique.

These are the games that we have supported for almost a decade. These are Indie Games.

Our goal has always been for these games to be played by as many people as possible. To that end, we have worked tirelessly to create a platform on which these games could be distributed and localized the games so they could be played by people all over the world, and brought the games to Steam and various consoles.

For us the most important thing is to bring indie games with all their unique charm, into the next generation of gaming, such as by bringing them to next gen consoles. To that end we will continue to support these fantastic creators and provide as many gamers as possible with unique gameplay experiences.

The PLAYISM Game Show introduced many quirky and interesting games, which has ever been PLAYISM's goal, to bring the best of the indie game scene to the players. The theme for this showcase "Bringing Indie Games Into The Next Generation" is all about us reaffirming this goal.

If we've managed to peak your interest in PLAYISM with this showcase then please check out some of our titles.

Steam Nintendo Switch Microsoft Store PS Store

The History of PLAYISM

2011
Launched the Japanese PLAYISM Store, to provide Japanese gamers with a platform to play indie games from around the world in Japanese.
2012
Launched the English PLAYISM Store, in order to bring indie games made in Japan to gamers around the world.
2013
Published the first-ever Japanese game to clear the Steam Greenlight process, bringing La-Mulana to Steam.
2013
Assisted in establishing indie game developer-specific networking event Indie Stream.
2013
Unholy Heights, released on the PLAYISM Store, reaches 10,000 downloads.
2014
La-Mulana 2 Kickstarter campaign begins.
2014
Released Kero Blaster.
2014
Released Touhou Kishinjō ~ Double Dealing Character on the PLAYISM Store, marking the first time a Touhou Project game is made available digitally.
2014
Handled the Japanese language release of Papers, Please.
2014
Began publishing titles on the PlayStation with the release of TorqueL and Machinarium.
2015
Released D4: Dark Dreams Don't Die on Steam.
2016
Released Momodora: Reverie Under the Moonlight.
2016
Remade and released Grasshopper Manufacture's debut title The Silver Case.
2017
Began publishing physical versions of games with the release of Croixleur Sigma.
2017
Began publishing on the Xbox ONE with the release of Momodora.
2017
Handled the Japanese language release of smash hit title VA-11 Hall-A.
2018
Released Yumenikki on Steam.
2018
Began releasing indie titles on the Nintendo Switch.
2019
Released the unbelievably high-quality indie title Bright Memory.
2020
Ported One Way Heroics to the Nintendo Switch, finally achieving release of a Wolf RPG Editor title on consoles.
2020
Assisted in establishing Indie Live Expo – Japan's biggest indie game livestream showcase.